Tobias Lotz is a Senior Monetization Designer at Ubisoft RedLynx since April 2019, where Tobias supports internal and external teams in various areas such as game monetization strategy and game systems. Prior to that, Tobias held positions such as Senior Game Designer at Nitro Games Plc and Senior F2P Designer at BON Games, focusing on Free to Play design, systems design, and progression design. With a background in Computer Games Art from Teesside University, Tobias has also worked in game design roles at companies like REBORN Interactive and Timbermint Games, showcasing their expertise in game design and economic aspects within the gaming industry.
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May, 2021 - present
April, 2019