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Dustin Meijer

Gameplay Programmer at Remedy Entertainment

Dustin Meijer is a skilled gameplay and graphics programmer with extensive experience in the gaming industry. Currently employed at Remedy Entertainment Plc since September 2019, Dustin has held roles as a Gameplay Programmer and Graphics Programmer. Prior to this, Dustin interned at NVIDIA, focusing on developing algorithms utilizing RTX technology for global illumination in gaming. Other notable experiences include an internship at Abbey Games, where Dustin worked on Vulkan implementation for a custom game engine, as well as roles involving application and web development at Atos, Inversive Media, and Facesso Development. Dustin holds a Master’s Degree in Game and Media Technology from Utrecht University and a Bachelor’s Degree in Computer Science from Hanze.

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