Sebastian Schulz is a seasoned Senior Hard Surface and Environment Artist with extensive experience in the gaming industry, currently employed at Remedy Entertainment Plc since April 2017. Prior roles include positions as Junior and Intern Environment Artist at Crytek from May 2015 to March 2017, and a Freelance 3D Artist at GameTextures.com in early 2015. Sebastian completed a Bachelor of Arts in Game Art & Animation at SAE Institute in Stuttgart, Germany, between 2013 and 2015.
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