Timo Wiren is a seasoned Senior Engine Programmer at Remedy Entertainment Plc, with a focus on graphics backend code since February 2013. Prior experience includes serving as a Graphics Programmer, where Timo implemented key rendering features for Quantum Break's DX12 and contributed to the Xbox One and PC renderer, along with adding support for the Northlight engine's PS4 renderer. Earlier, Timo worked as a Programmer at Mountain Sheep from February 2011 to February 2013, specializing in engine and tools programming using C++, OpenGL, and Direct3D, and converting the iOS renderer from OpenGL ES 1. Timo holds a degree from the University of Turku, earned between 2003 and 2011.
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