Javier Blazquez is a highly experienced software engineer with a career spanning over 19 years in the gaming industry. Currently serving as a Senior Principal Software Engineer at Riot Games since June 2018, Javier has significantly contributed to various projects, including the development of advanced data patching systems and the redesign of the League client architecture. Prior to this role, Javier briefly worked at Apple as a Senior Software Architect on the Apple Vision Pro. Earlier experience includes positions at Trion Worlds, where enhancements to installation processes for RIFT were implemented, and at LucasArts, where innovative technology for rapid game development was created. Javier holds a BSc and MS in Computer Science from Universidad Complutense de Madrid.
April, 2020 - present
June, 2018
March, 2015
August, 2013
February, 2013