Alexander Larionov's work experience includes positions at Saber Interactive and HBM. At Saber Interactive, they started as a Scripter/Junior Level Designer in 2004 and worked their way up to become a Game Director starting in 2015. During their tenure, they held roles such as Lead Game Designer/Producer, Lead Multiplayer Designer, and Senior Game Designer. Alexander was responsible for overseeing high-level decisions, maintaining gameplay quality, reviewing level design, and ensuring the overall look and feel of the video game. At HBM, they served as a Lead Artist from 2003 to 2004.
Alexander Larionov attended the Saint-Petersburg State Polytechnical University from 2001 to 2007. During this period, they pursued an Engineer's degree, although the specific field of study is not mentioned.
December, 2015 - present
June, 2012
December, 2009
November, 2008
October, 2007
April, 2004