Daniil Peshkov is an experienced gameplay programming team lead at Saber Interactive, where responsibilities include the design and implementation of gameplay systems and managing a team of developers for an unannounced project. Previously, as a senior gameplay programmer for Snowrunner, Daniil implemented core gameplay systems and collaborated with the engine team on various technical issues while also assisting in team integration. Early in the career at Saber Interactive, Daniil contributed to Quake Champions by integrating UI features and implementing gameplay systems. Prior to this role, Daniil worked as a security analyst at LLC NeoBIT and holds a degree in computer security from ITMO University.
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