Denis Sladkov

Lead Graphics Programmer at Saber Interactive

Denis Sladkov is a skilled graphics programmer with extensive experience in the gaming and simulation industries. Currently serving as Lead Graphics Programmer at Saber Interactive since July 2005, Denis has contributed to projects like Inversion and developed the Saber Shader Studio toolset, enhancing shader authoring and integration across various platforms. Previous roles include Senior Graphics Programmer for Timeshift at Vivendi Universal Games and Graphics Programmer for Timeshift at Atari, where Denis focused on post-effects and rendering optimizations. Earlier experience at Transas involved R&D in sea simulation and environment visualization. Denis holds a Master's degree in Naval Engineering from Saint Petersburg State Marine Technical University.

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