SANZARU
Nicholas Kitten is a seasoned graphics engineer with extensive experience in game development and software engineering. Since August 2013, Nicholas has held multiple positions at SANZARU, currently serving as a Senior Graphics Engineer and previously as a Core Technology Engineer, where contributions included significant enhancements to a custom Unreal engine version and maintaining code quality for a team of approximately 20 engineers. Prior to this, Nicholas worked as a Game Engineer on Sonic Boom: Fire & Ice for Nintendo 3DS, and as a Software Engineer at ObjectVideo, specializing in multi-camera human tracking software development. Earlier roles included a teaching assistantship at George Mason University, an R&D internship, and research assistance in robotics and computer vision. Nicholas holds a B.S. in Applied Computer Science with a focus on Game Design from George Mason University.
SANZARU
Our mission is to bring together a group of talented individuals to share a common vision to develop fun to play, visually stunning and technically spectacular console games. Sanzaru are the famous 3 wise monkeys – the founding philosophy for Sanzaru Games is that great games are a function of good design, beautiful, clear visuals and a strong technology base to deliver these.