John Pile Jr

Technical Director | Principal Engineering Manager at Schell Games

John Pile Jr has extensive work experience in the software engineering and game development industry. John is currently working at Schell Games as the Principal Engineering Manager and Technical Director. Prior to this, they worked at Microsoft for seven years, holding roles such as Principal Software Engineering Manager and Senior Software Engineering Manager. At Microsoft, they led cross-discipline teams to develop and ship mixed reality applications for the Modern Workplace. John also has experience as a Software Engineering Consultant at GunPile Games, where they engaged in freelance, consulting, and independent game development. Additionally, they worked at AtomJack as the Lead Graphics and Tools developer, at Champlain College as the Program Director for Game Programming, and at Proper Games Ltd. as a Software Engineer specializing in gameplay and graphics. John has also held positions at the University of Alaska and R. Douglas Stone Associates. Overall, John Pile Jr's work experience spans over three decades and includes a diverse range of roles in software engineering, game development, and leadership.

John Pile Jr's education history starts in 1994 when they attended Fairmont State University. John completed their Bachelor of Science (BSc) degree in Mathematics with a focus on Physics in the year 2000. In 2007, they pursued a Master's of Science (MSc) degree in Software Engineering, specializing in Computer Games Technology, at Abertay University.

In 2017, John began continuing education in Bioinformatics at UC San Diego, where they are currently enrolled. John'sspecific degree or expected end date for this program is unknown.

Apart from formal education, John Pile Jr also obtained a certification in "Finding Hidden Messages in DNA (Bioinformatics I) (with Honors)" from Coursera in December 2017.

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