Dan Beglov is a co-founder and narrative designer at Team Gramps, a remote indie game development studio focused on narrative games that emphasize empathy. Since September 2022, Dan has led projects such as A Week at Belisamas Lake, contributing to narrative direction, character design, and writing interactive dialogue. In addition to graphic and art direction, Dan has successfully pitched game projects to publishers and secured accolades, including a Unity for Humanity Grant and participation in notable programs with Code Coven. Concurrently, Dan serves as a narrative designer for Sensorium, creating diverse character biographies and narrative systems for a mobile XR entertainment platform. Previous experience includes roles at Code Coven, Ford Motor Company, and Adagia Game, resulting in a comprehensive skill set in narrative design, storytelling, and game development. Dan holds a Bachelor of Fine Arts in Playwriting and Screenwriting from the Savannah College of Art and Design.
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