Erik Leiram is an experienced Level Designer currently working at Sharkmob since January 2017, where responsibilities include scripting, whiteboxing, bug testing, environment art, and game design. Previously, Erik was an intern and the first recruited member of the team at Sharkmob, contributing to an unannounced project. Prior experience includes serving as a Scrum Master and Level Designer intern at Forgotten Key, where Erik focused on agile development processes and creating prototype levels using Unity, C#, and visual effects. Erik's educational background includes studies at The Game Assembly, as well as music education at Donnergymnasiet and foundational education at Nygårdsskolan F9. Additional training includes CPR certification.
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