SideFX Software
Michiel Hagedoorn is a highly experienced Senior 3D Scientist at SideFX Software since June 2007, where innovative methods for generating virtual characters for games and films have been developed, including physically-based simulations of muscles, skin, and fat tissues. Prior roles include Senior Software Developer, focusing on physical simulation systems for visual effects, and Senior Software Engineer at Digital Extremes, where tools for UV map unwrapping and real-time collision detection systems were created. Additionally, Michiel served as a Postdoctoral Research Fellow at the Max Planck Institute for Computer Science, conducting research in computational geometry, and as a PhD Student at Universiteit Utrecht, where similarity measures for shape recognition were investigated. Michiel Hagedoorn holds a PhD in Computer Science from Utrecht University.
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