Eduardo Serna Alonso

Head Of Development & Project Manager at SimpleCloud

Eduardo Serna Alonso has gained extensive work experience in various roles and companies throughout their career.

From 2016, Eduardo worked at SimpleCloud, initially as a Senior Python Developer and later as the Head of Development & Product Manager. In this role, they managed the development team and ensured the completion of the product roadmap, while also applying agile methodologies and maintaining quality standards.

In 2018, they joined butic The New School as a Software Python Development & Rigging Coordinator, where they were responsible for coordinating software development and rigging activities.

From 2013 to 2016, Eduardo held two positions at CICE, La Escuela Profesional de Nuevas Tecnologías. Firstly, as a 3D Short Film Director, where they managed the creation of short films using professional pipelines and techniques. Secondly, as a Software Development & Rigging Instructor, where they taught Rigging and Tools development using various programming languages.

In 2015, Eduardo worked as a Senior Python Software Developer at Cinesite and in 2014 as a Senior Animation Python Software Developer at MPC. In these roles, they focused on software development and problem-solving in animation departments.

From 2011 to 2014, they held a managerial role at Lightbox Entertainment as the Head of Development & Systems Supervisor, responsible for managing the software development and systems architecture teams. Eduardo also worked as a Software Developer and Systems Administrator, creating new tools and solving software incidences. Eduardo conducted research and development for new technologies and methodologies in the Setup Research & Development position.

Additionally, Eduardo worked at SummuS Render S.L. as a Render Farm Plugin Developer, where they developed a plugin to connect 3ds Max with the SummuS render farm.

Before that, they gained experience at Fordesa (Forja Decorativa S.L) as a 3D Modeler, responsible for modeling catalog pieces and maintaining the company website.

At Instituto Tecnologico de Castilla y Leon, from 2005 to 2006, Eduardo worked as a 3D Modeler, Texturer, Shader, and Renderer. Eduardo also worked in software and web development, focused on .NET and ASP.

Overall, Eduardo Serna Alonso has a diverse and extensive background in software development, project management, and instruction, with a specific focus on 3D animation and film production.

Eduardo Serna Alonso completed their undergraduate education at the Universidad de Burgos from 2001 to 2005, where they earned a degree in Computing Engineering and Software Development. In 2007 and 2008, they pursued a Master's degree at CICE, specializing in 3ds Max and Nuke, focusing on computer 3D/2D/video skills and post-production. In 2010, they took a course at CICE in Zbrush, specifically studying digital sculpting. In 2013, Eduardo further expanded their skills by completing a CGWorkshop at CGSOCIETY in Maya, Python, and PyQt. Additionally, they also attended courses at CICE and SolidAngle that same year to acquire technical knowledge in the Arnold Renderer. Eduardo furthered their expertise in Maya by completing a Master's course at CICE in 2013, specializing in animation, rigging, simulation, and visual effects production. Aside from their educational accomplishments, Eduardo has also obtained certifications as a 3DS Max 2013 Certified Professional and a Maya 2014 Certified Professional from Autodesk.

Links

Timeline

  • Head Of Development & Project Manager

    May, 2016 - present

  • Render Farm Plugin Developer

    June, 2013

A panel showing how The Org can help with contacting the right person.