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Carl Larsson

Staff Software Engineer at Singularity 6

Carl Larsson has a diverse work experience in the software engineering and game development industry. Carl worked as a Senior Software Engineer at Singularity 6, where they played a key role in prototyping and scaling Palia, a community simulation MMO. Prior to this, they worked as an Independent Game Developer at Tricky Token, where they designed, programmed, and produced a multiplayer real-time strategy game called Cosmic Fleets.

At Zynga, Carl held multiple roles including Principal Software Engineer and Engineering Manager. As a Principal Software Engineer, they led the development of a massively multiplayer mobile strategy game called Empires & Allies. Carl also assisted the Natural Motion London team with the launch readiness of Dawn of Titans. As an Engineering Manager, Carl managed a team of senior software engineers, conducted performance reviews, and encouraged team cohesion through pair programming and code reviews.

Earlier in their career, Carl worked as a Game Engineer at A Bit Lucky, Inc., where they released and maintained Solstice Arena, a networked multiplayer online battle arena game. Carl also worked as a Senior Web Engineer at Mixamo, where they designed and released the initial architecture of Mixamo.com and implemented various features. At JustAnswer, Carl worked as a Web Programmer, laying the foundation and web infrastructure for the company.

Carl Larsson attended The University of Texas at Austin from 2001 to 2003. It is unclear whether they obtained a degree or pursued a specific field of study during their time there. Following this, they went on to study at the University of California, Berkeley from 2003 to 2005, where they earned a Bachelor of Science (BS) degree in Computer Science.

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Timeline

  • Staff Software Engineer

    August, 2018 - present