Ashlee Hynes

Lead UI Artist at Sledgehammer Games

Ashlee Hynes has a diverse background in the gaming industry, starting with their role as a 2D/3D Artist for Dead West at the Florida Interactive Entertainment Academy in 2010. Ashlee gained valuable experience in game development and worked closely with the design team to create signature characters and style. Ashlee also created promotional materials and in-game cinematic scenes, textures, and 3D props and environments.

In 2011, Ashlee joined the University of Central Florida as a Petalz artist, where they helped develop an artistic mood and style for a social-media based game. Ashlee provided all game assets, including accessories, environments, animations, and UI. Ashlee collaborated with the team engineers to ensure a cohesive user experience and intuitive interface.

After their time at UCF, Ashlee worked as a 2D Artist at Say Design in 2011, where they further honed their skills. Ashlee then joined n-Space in 2012 as a 2D/UI Artist, contributing to the development of various projects until November 2013.

In 2015, Ashlee worked as an Artist at TROBO: The Storytelling Robot, where they used their artistic abilities to support the creation of storytelling robots.

In 2016, Ashlee joined PennyPop as a Production Artist for a brief period before transitioning to Sledgehammer Games. Ashlee started at Sledgehammer Games as a Snr. UI Artist and was later promoted to Lead UI Artist in 2022.

Overall, throughout their career, Ashlee has demonstrated their artistic skills and ability to contribute to various aspects of game development, including concept design, asset creation, and UI design.

Ashlee Hynes attended the University of Central Florida (UCF) from 2005 to 2010, where they obtained a Bachelor of Fine Arts degree in Animation. Ashlee then pursued further education at UCF-FIEA (Florida Interactive Entertainment Academy) from 2010 to 2011, earning a Master of Sciences degree in Visual Arts, Computer Graphics, and Game Engines.

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