Eric Kimberly

Technical Artist at Sledgehammer Games

Eric Kimberly has a solid work experience in the field of technical and environment art. Eric started their career as a 3D Researcher at Rochester Institute of Technology in 2013 and worked there until 2014. Eric then joined Helios Interactive as an Environment Artist from June 2014 to September 2016. After that, they worked at Sledgehammer Games as an Environment Artist from September 2016 to June 2018. Eric then transitioned to Google, where they served as a Technical Artist from June 2018 to June 2020. Currently, they are back at Sledgehammer Games, working as a Technical Artist since October 2020.

Eric Kimberly completed their Bachelor's Degree in 3D Graphics at Rochester Institute of Technology from 2011 to 2014. Prior to that, they obtained an Associates Degree in Computer Science from Monroe Community College between 2008 and 2010. In addition to their formal education, Eric also holds a certification in Supervised Machine Learning: Regression and Classification from DeepLearning.AI, which they obtained in January 2023.

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