Paul Lange has over 30 years of experience in various roles within the gaming and technology industries. Paul started their career at Nintendo of America as a Game Counselor and Game Designer. Paul then founded Lobotomy Software, where they served as President and developed multiple games for different platforms. Paul later worked as a Development VP at Enlight Network, Ernst & Young LLP, leading the day-to-day operations of the Seattle office. Paul joined Microsoft as a Lead Game Designer for Flight Simulator, contributing to expanding the user base. After leaving Microsoft, Paul worked at Fresh Consulting as a Project Coordinator and Program Manager, collaborating with multiple research teams and stakeholders. Paul then joined Allovus as a Creative Program Manager and Product Designer, improving communication and effectiveness within the creative team. Currently, Paul is a Lead Product Designer at SMX.
Paul Lange attended the US Air Force Technical School, where they studied electronics. No degree or field of study information is available.
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