Alexander Shtonda

Art Director at Sperasoft

Alexander Shtonda has significant experience in the field of 3D art and design. Alexander started their career at Sperasoft in 2012, where they held various roles such as Art Director, Lead Lighting Artist, and Associate Art Director. Alexander worked on multiple high-profile projects including Battlefield 2042, Halo Infinite, Saints Row: The Third - Remastered, Overkill's The Walking Dead, and Tom Clancy's Rainbow Six Siege. Their responsibilities at Sperasoft also included managing the art resources, participating in the hiring process, and supporting employees' professional growth.

Prior to joining Sperasoft, Alexander worked as a self-employed artist specializing in lighting, rendering, and compositing for commercials, movies, and TV. Alexander also did modeling work for games during this time.

Before their self-employment, Alexander gained experience as a Motion Designer at STS-Astrakhan and Cable TV TRUNK from 2008 to 2009 and 2007 to 2008, respectively. Alexander started their career as a CG Artist in several small companies from 2005 to 2007.

Alexander Shtonda attended the South Russian Humanitarian Institute, where they obtained a specialist degree in Commercial and Advertising Art. The start and end years of their education are not provided.

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Timeline

  • Art Director

    January, 2012 - present