Razmik Arutyunyan is a skilled 3D Artist with experience in asset creation and game environment assembly. Currently serving as a 3D Weapon Artist at Sperasoft since November 2021, Razmik specializes in creating assets from concept art, managing full-cycle asset creation, and applying PBR skin texturing. Previously, as a 3D Environment Artist for Saints Row at Sperasoft, responsibilities included assembling game locations in the engine and optimizing levels. Prior experience at Artimo Studio from April to August 2021 involved creating midpoly models from photo references and concept art and adhering to the company’s asset creation pipeline, including high-poly, low-poly models, and bakes.
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