Chris McGinnis is an experienced software engineer with a strong background in game development and design. Currently serving as a Senior Software Engineer at Spry Fox since June 2022, Chris has previously held similar positions at HakJak Studios and Digital Continue. Before transitioning to software engineering, Chris worked in various roles within the creative industry, including Game Designer at LunaFive and Game Developer at Digital Badboy Studios. Chris's expertise is complemented by a solid foundation in CNC operations and fabrication, demonstrated in positions as CNC Operator/Draftsman and Carpenter/Welder/Stage Hand at Showman Fabricators. Educated at New York University with a Master's Degree in Game Design and holding a BFA in Sculpture from Ohio University, Chris combines technical skills with a creative background.
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