Oli Zielinski is a Technical Designer currently working at Starbreeze Entertainment, with prior experience as a Junior Technical Designer at Gunzilla Games and an Unreal Developer at HOLOGATE. Zielinski has a strong background in developing VR multiplayer games utilizing Unreal Engine 4, with expertise in implementing networked gameplay features, building various systems, and enhancing development workflows. Notable achievements include shipping multiple titles for HOLOGATE, designing a core plugin for future projects, and successfully reworking a game to improve performance. Earlier experience includes software development for dynamic user interfaces in passenger information systems at ANNAX Anzeigesysteme GmbH, where Zielinski created a testing tool to streamline hardware testing procedures. Zielinski holds a Bachelor of Applied Science in Games Programming from SAE Institute Germany.
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