Glenn Lattiere

Lead UI Artist at Steel Wool Studios

Glenn Lattiere has a diverse work experience in the gaming industry. Glenn is currently working as a Lead UI Artist at Steel Wool Studios since 2022. Prior to this, they worked at Obsidian Entertainment as a Senior UI Artist from 2019 to 2022 and as a UI Artist from 2017 to 2019. Before joining Obsidian, they had a significant tenure at Iron Galaxy Studios from 2013 to 2017, where they served as a UI Artist and contributed to various game titles. Glenn also had earlier roles as a UI Assistant and Quality Assurance Analyst at Iron Galaxy Studios.

Glenn started their career at NetherRealm Studios (WB Games) in 2012 as an Associate Artist (UI Intern), where they played a key role in the design and creation of assets for Injustice: Gods Among Us and the Injustice IOS mobile game. Before that, they gained experience as a Quality Assurance Analyst at Robomodo in 2012 and at Netherrealm Studios in 2011. At Volition Inc., they worked as a Quality Assurance Analyst in 2011, primarily focusing on testing Saints Row 3, especially online co-op issues and DLC. Glenn also worked as a Quality Assurance Analyst at NetherRealm Studios, starting from the Alpha stage of Mortal Kombat in 2011.

Throughout their career, Glenn Lattiere has demonstrated a strong background in UI design, illustration, animation, and quality assurance testing in the gaming industry.

Glenn Lattiere attended the College for Creative Studies from 2004 to 2009, where they obtained a Bachelor of Fine Arts (BFA) degree in Illustration.

Links

Previous companies


Org chart

Sign up to view 0 direct reports

Get started