Scott Jonske is a Technical Artist with extensive experience in Unreal Engine 4 and 5, currently employed at Studio 369 since July 2021. At Studio 369, Scott Jonske has contributed to projects including Lord of the Rings: Return to Moria, World of Mechs, and MetalCore, focusing on materials, shaders, Niagara particle effects, and fluid simulations. Prior to this role, Scott Jonske served as a VFX Technical Artist at DePaul University from September 2019 to June 2020, where responsibilities included creating particle effects using various tools such as Unreal Engine 4, Cascade, Photoshop, Maya, and Blender. Scott Jonske holds a Bachelor’s degree in Computer Game Design from DePaul University, completed in 2020.
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