Maximilian Pichler

Freelance 3d Generalist at Super Crowd Entertainment

Maximilian Pichler has a diverse work experience in the field of 3D art and game development. Maximilian started their career as a University Student at BTK University of Art and Design from October 2017 to August 2021. Following that, they joined Tonkotsu Games UG as a Character Artist, where they co-founded the company and worked on enemy concepting, sculpting, modeling, texturing, and character animation. Maximilian held this position from August 2019 to August 2021.

Next, Maximilian worked as a Freelance Art Director at Super Crowd Entertainment GmbH from August 2022 to November 2022. Maximilian was contracted by Unity Technologies to work on a project called "Nusatopia," where they managed the art team, communicated with the client, ensured quality assurance, and also worked on 3D modeling and technical art.

In February 2023, they interned at Envision Entertainment GmbH as a 3D Character Artist, where they gained further experience in their field. Currently, they are a Freelance 3D Artist at Super Crowd Entertainment GmbH, starting from June 2023.

Overall, Maximilian has a strong background in 3D art and game development, with experience as a character artist, art director, and various other roles.

Maximilian Pichler pursued their education by attending BTK University of Art and Design from 2017 to 2021. During this time, they earned a Bachelor of Arts degree (BA) with a specialization in Game Design. Prior to that, from 2014 to 2017, Maximilian studied at Ecole MOSER, where they completed their Abitur and Baccalauréat degrees. The field of study at Ecole MOSER is not specified.

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