Jason Zorn

Principal Environment Artist at Super Evil Megacorp

Jason Zorn has extensive experience in the gaming industry, with a focus on environmental design and artwork. Jason is currently working as a Principal Environment Artist at Super Evil Megacorp, a position they have held since May 2023. Prior to this, Jason worked at Cold Symmetry as a Senior Environment Artist from September 2022 to May 2023. Before that, they were a Senior Environment Artist at Ubisoft Toronto from September 2020 to August 2022.

Jason also has experience as a Lead Environment Artist at Torn Banner Studios from December 2018 to September 2020. Jason worked as a Senior Environment Artist at Rockstar Games from September 2011 to December 2018.

Earlier in their career, Jason worked at Bedlam Games from October 2009 to August 2011, where they held multiple roles including Lead Artist and Technical & Senior Artist. Jason was responsible for creating user interfaces, modeling environments, and fixing bugs. Jason also worked as an Environment Artist. Prior to that, Jason worked at Silicon Knights from August 2004 to October 2009, where they served as a Technical/Background Artist, Assistant Lead, and Motion Capture Technician. Jason was involved in research and development, employee training, and level and asset creation.

Overall, Jason Zorn has consistently demonstrated their expertise in environment design and artwork throughout their career in the gaming industry.

Jason Zorn has a Full Stack Web Development Certification from freeCodeCamp, which they obtained from 2017 to 2020. Prior to that, they attended Seneca College of Applied Arts and Technology from 2004 to 2005, where they pursued a Video Game Development degree with a focus on Game Creation & Art.

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