The Art and Design team at Super Evil Megacorp is responsible for crafting the visual aesthetics of the company's mobile and tablet games. This includes conceptualizing and designing characters, environments, user interfaces, and special effects. They work collaboratively to create immersive and visually stunning game experiences, from initial concept art to final in-game assets, ensuring a cohesive and engaging visual style that enhances gameplay and attracts players.
André Felipe
Mid 3D Environment Artist
Brian Cairns
Senior Character Artist
Carsten Biernat
Marketing Art Director
Eduardo Gonzalez
Studio Art Director
Edwin Bakker
Principal VFX Artist
Ferry Andika
Marketing Artist (Graphic Desi...
Heather Miller
Character Technical Artist
Jerome De Menou
Senior Animator
Judy Chu
Mid-level 3D environment artis...
Kyle Brown
Lead Concept Artist
View all