Phillip Lockwood has a diverse work experience in the gaming industry. Phillip worked as a Game Artist at Supercell starting in 2016. Prior to that, they were a Senior 3D Artist at Goodgame Studios from 2014 to 2016, where they also took on the role of Hiring Manager and Councillor. Before that, they worked at Lockwood Studios Ltd (formerly Outso Ltd) as a Senior Research and Development Character Artist from 2011 to 2013. Phillip was responsible for research, testing ideas, creating game assets, and providing guidance to the team. Phillip also worked as a Character Artist at Lockwood Studios Ltd from 2010 to 2011.
Phillip Lockwood attended De Montfort University from 2007 to 2010, earning a Bachelor of Arts (BA) degree in Game Art and Design.
Sign up to view 0 direct reports
Get started