Paul Thibault has worked as a Unity Developer since 2022 at TapNation. Prior to this, they were a Game Developer at Morphiks from 2021, where they focused on backend features such as competence systems and the implementation of passive and active skills, as well as unit tests for each new feature developed. From 2019 to 2021, they worked as a Game Developer at Sopra Steria, where they contributed to the development of a serious game while respecting the goal to teach competences through the game. In 2018, they worked as a Gameplay Developer at Wizama, where they were responsible for the conception of the basic game rules and familiarization with the dev-kit associated to the Wizama console. Paul also worked as a Game Developer Unity at Creol-e in 2018, where they were the lead developer and was responsible for architectural development. In 2017, they worked as a Game Developer Unity at Botaki, where they were responsible for minigame development and the integration of graphic assets. From 2015 to 2017, they worked at ARROW FINANCIAL CONSULTING (ARROW GROUP) as a web developer, where they were responsible for web app development based on the rental of offices in Paris. Paul also worked as a web developer at Qualiente in 2015.
Paul Thibault completed their Baccalauréat at Lycée Saint Erembert from 2012 to 2014 in the field of STI2D. Paul then attended Infosup from 2014 to 2016, where they obtained a BTS in SIO spé SLAM. After that, they enrolled at ISART DIGITAL Paris from 2016 to 2017 and obtained a Bachelor in Game Programming as a développeur informatique. Finally, they completed a Master in Game Programming at IIM - Institut de l'internet et du multimédia from 2017 to 2021.
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