Julian Mendez has a diverse range of work experience in the gaming and art industries. Julian recently worked at Teravision Games as the UX Lead, where they curated gameplay UX and provided feedback based on Game Design documentation. Julian also led the UX team and implemented features on Unreal Engine for AAA projects.
Prior to that, they worked at StudioBando, Inc. as a Technical and Visual Development Artist, where they designed and implemented UI/UX for a game project in Unity. Julian also created new environments, assets, characters, and skins within the project's art style, while optimizing textures, models, and GPU.
Julian has also worked as an Art Direction and Art Implementation Instructor at Platzi, an Animation Instructor at Unilatina International College, and a Freelance Art Director at sancho bbdo. Julian has experience in speaking engagements, such as being a speaker at United Day 2017 for Unity Technologies.
Additionally, Julian has worked at BebopBee, Inc. as a Tech and Visual Development Artist, at OGRE Estudio as a Visual Development Artist, at IDENTITY School of Digital Arts as an Animation and Video Production Teacher, and as a Freelance Developer and Animator at RED MOSQUITO.
Overall, Julian Mendez has a strong background in UX, game development, art direction, and teaching in the gaming and art industries.
Julian Mendez has a diverse education history. Julian began with a course in character design for a feature film at Schoolism in 2015-2016. In 2013, they further honed their character design skills through a course at CGMA with Nate Wragg. From 2010 to 2012, Julian pursued graphic design at LCI LaSalle College Bogota, focusing on preproduction art for animation. Most recently, they have been expanding their skills in game development through a course on Complete C# Unity Developer at Udemy Academy, which they started in 2018.
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