Gabriel Sassone is a seasoned Principal Rendering Engineer at The Multiplayer Guys since March 2021, with a robust background in rendering and engine programming. Previous positions include Senior Rendering/Engine Programmer at Avalanche Studios, Experienced Engine Programmer at Ready At Dawn Studios, and Experienced Rendering Engineer at Codemasters, where Gabriel contributed to significant projects such as the DX11 enhancements for Dirt: Showdown and the VFX system for Operation Flashpoint: Red River. Early career experience includes roles as a Software Engineer at NoMachine S.r.l. and a developer on the BloodAndIron free game. Gabriel holds a Bachelor Degree in Software Engineering from Università degli studi Roma TRE, earned in 2005.
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