Leo Benaducci

Principal Rendering Programmer at The Multiplayer Group

Leo Benaducci is a skilled software engineer specializing in rendering and engine programming, currently serving as Principal Rendering Programmer at The Multiplayer Group (MPG) since August 2022. Prior professional experience includes roles as Principal Programmer at Abstraction Games, Engine Programmer at ACE Team and Ubisoft Toronto, and Lead Engine Programmer at ACE Team. Leo's career began as an Engine Programmer at Artisticsoft, with additional positions at Wanako Games and NGD Studios. This extensive background in game development has equipped Leo with a comprehensive understanding of engine and rendering technologies.

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