Felipe Romero

Software Architect at Theorycraft Games

Felipe grew up in Bogotá, Colombia in the 90s (he was stabbed once, but still loves his hometown). He self-taught himself how to code and was hooked on gaming at a very early age. Felipe would go on to help organize many LANs (known as Fiestos) in Colombia, growing the community from locals, to city-wide, to country-wide. After Colombia, Felipe moved to the US help found a new independent game studio - PlayEveryWare - before going to ArenaNet to lead engine technology for Guild Wars and Guild Wars 2. After that, he joined Riot Games to work on VALORANT from its early development to launch, then joining TiMi Studio as a Director of Technology.


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