As a visual development artist on the cinematic team at Blizzard Entertainment, Jungah had the opportunity to work on a number of Blizzard franchises such as Overwatch, Diablo, WoW, and others. Her work in creating concept art contributed to the success of the company in many areas including animated shorts, game production, and even physical consumer products.
Her career in the video game industry saw its start in South Korea with Nexon, and she then moved to the US to pursue bigger challenges.
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