Marc Costa is an expert software engineer with a strong background in graphics development and engineering visualization. Marc has worked in various companies such as Treyarch, Microsoft, Relic Entertainment, and ANSYS, Inc. focusing on engine/graphics features, real-time rendering, and developing graphics libraries. With a B.S. in Computer Science, Computer Software Engineering from Universitat de Girona, Marc has extensive experience in C++, OpenGL, and GLSL shaders for multiplatform support.
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