Taylor Brandenburger is a Senior 3D Artist currently employed at Turtle Rock Studios since January 2022, having previously served as a Senior 3D Artist at Frame Machine from July 2021 to April 2022. At Frame Machine, Taylor contributed to the artistic direction and development of real-time environments in Unreal Engine 4 and 5, while also creating advanced shaders and establishing efficient pipelines. Prior experience includes serving as OS Art Director and Lead Artist at Dekogon from January 2018 to June 2021, where Taylor managed art production, developed guidelines, and created multiple game-ready environments. Taylor's career began at Ironbelly Studios Inc., where roles included Kollab Artist and Junior 3D Artist, focusing on modular asset creation and adherence to client specifications within industry-standard pipelines.
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