Audrey Wong is a Lead Level Artist at Ubisoft Singapore since March 2018, responsible for overseeing level art progress and activities. Prior experience includes roles as a Senior Level Artist and Level Artist at Ubisoft Singapore, as well as a Level Artist at Sperasoft, where responsibilities encompassed artistic creation, modular planning, and asset planning for game environments. Earlier career stages involved working as a 3D Artist at Streamline Studios and Codemasters, focusing on asset modeling and texturing for AAA titles. Additionally, Audrey served as a Senior Matchmove Technical Director at Rhythm & Hues, specializing in 3D camera tracks and character matchmove. Educational background includes a BA (Hons) in 3D Games Art from the University of Hertfordshire and studies at The One Academy.
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