Ubisoft Singapore
Callum Macarthur has a diverse work experience in the gaming industry. Callum started their career at Ubisoft as a Level Designer/Scripter in 2009 and worked until 2011. Callum then moved to Lionhead Studios as a Technical Game Designer from 2013 to 2016. Following that, Callum worked as a Freelance Game and Level Designer in 2012. Currently, they are employed at Ubisoft Singapore, where they started as the Assistant Technical Director, Design in 2016 and transitioned to the role of Technical Director, Design in 2018.
Callum Macarthur pursued their education in a chronological manner, beginning with their enrollment at George St. School of Art from 2003 to 2006. During this time, they earned their HND degree in Graphic Design and Illustration. In 2006, Callum continued their academic journey at Teesside University, where they successfully completed their studies from 2006 to 2009. Callum graduated with a BA (Hons) degree in Computer Games Design.
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Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk