Ubisoft Singapore
Emmanuel Koh is an experienced audio designer currently working at Ubisoft Singapore since August 2022, contributing to projects such as Assassin's Creed Mirage by creating sound effects, providing music design and integration support, and facilitating communication between programmers and game designers. Previously, Emmanuel served as a sound designer assistant at Ubisoft Singapore from March 2019 to July 2020, working on Immortals Fenyx Rising and Assassin's Creed Valhalla, where responsibilities included sound creation, integration, and technical support. Prior experience includes an internship at Ubisoft and freelance work as a live sound engineer for various events. Emmanuel holds a Diploma with Merit in Sonic Arts from Republic Polytechnic, obtained in 2020.
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Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk