Israel Chua is an experienced game designer with a focus on level design at Ubisoft Singapore since August 2016. Significant contributions include level design for major titles such as "Assassin's Creed Valhalla," "Skull & Bones," and "Assassin's Creed: Odyssey." Prior to the role of game designer, Israel held positions as a junior level designer and level integrator, working on various acclaimed projects within the Assassin's Creed franchise. Israel's foundational education includes a Bachelor's Degree in Computer Science and Game Design from DigiPen Institute of Technology, complemented by quality assurance testing experience at Chorus Games Pte Ltd.
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