Kaori Kato is an experienced rendering programmer with a strong background in 3D graphics and game development. Currently serving as an Expert Rendering Programmer at Ubisoft Singapore since March 2013, Kato has contributed to major projects such as "Skull and Bones," improving volumetric cloud rendering and developing resource streaming systems. Prior roles include Senior 3D Programmer, where responsibilities encompassed maintaining asset pipelines and optimizing various environmental elements, and 3D Programmer for titles like "Assassin's Creed Unity" and "Assassin's Creed IV." Earlier experience includes a position as Senior Programmer at NUBEE PTE LTD, where a multi-platform mobile graphics library was developed, and a decade as a 3D Graphics Programmer at TECMO KOEI GAMES Co., Ltd., focusing on shader libraries and high-level shader languages. Kato holds a Bachelor of Arts in Educational Informatics from Tokyo Gakugei University.
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