Tom O'Bready is a skilled FX Artist with experience in various companies such as UNIT IMAGE, SUPERPROD, Mr. X Inc., Illumination Mac Guff, and more. Tom has worked on projects like Free Fire, The Division Resurgence, Far Cry 6, Despicable Me 3, and more. Tom's expertise lies in Houdini, Maya, and Nuke, and Tom has a VES nomination for "Outstanding Effects Simulations in a Photoreal Feature" for their work on Monster Hunter.
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