Erik Hemming

Principal Software Engineer - Editor & Runtime at Unity

Erik Hemming is a seasoned software engineer with extensive experience in game development, currently serving as a Principal Software Engineer and Technical Director at Unity since February 2010. Hemming has contributed to the Unity editor and runtime support for various platforms, including PlayStation Vita and Nintendo 3DS. Previous roles include Software Engineer at Avalanche Studios, where Hemming optimized Just Cause 2 for PlayStation 3, and Lead Platform Programmer at Electronic Arts (DICE), focusing on the Frostbite Engine and Battlefield: Bad Company. Earlier experiences at DICE involved graphics programming and porting titles across platforms, while initial work at Unique Development Studios included engine and rendering programming. Hemming holds a BEng in Computer Engineering from Chalmers University of Technology.

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