Kleber Garcia is a seasoned engineer with extensive experience in graphics and gameplay technology. Beginning as a Software Engineer Intern at Electronic Arts in 2010, Kleber contributed to the NCAA and Madden series, emphasizing software architecture improvements. Subsequent positions included Grad Student Researcher at the Florida Institute of Technology, focusing on a C compiler for a custom architecture, and roles at Sabre Holdings and AuthenTec, where Java and image processing tools were utilized. Kleber held significant positions at Electronic Arts from 2012 to 2017, leading graphics development for Madden titles and enhancing the Frostbite engine. Currently serving as Principal Graphics Engineer at Electronic Arts since March 2024, with prior experience as a Staff Graphics Engineer at Unity Technologies, specializing in High Definition Rendering Pipeline. Kleber earned both a Bachelor's and Master's degree in Computer Science from the Florida Institute of Technology.
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