Pablo Romano Jiménez

Unreal Artist at UPP a.s.

Pablo Romano Jiménez is a skilled Unreal Artist with extensive experience in the gaming and visual effects industry. Currently employed at UPP a.s. since July 2023, Pablo specializes in cinematic trailers, character animation, lighting, simulations, set dressing, FX, and material creation. Concurrently, Pablo serves as a Lighting Artist for Fontail, working on environment lighting for the video game Heart of the Geometry. Previous roles include contributions to a Cluedo project at SAUVAGE.TV, where Pablo utilized Unreal Engine 5 for real-time lighting, and positions at REDVERTEX as a CG Artist focusing on hyper-realistic architectural projects. Additional experience includes working as a set dresser in Unity for a VR project at B-Water Studios and as a 3D Designer in architectural visualization at Arquitectos y Urbanismo del Sur. Pablo holds a degree in 3D Generalist from Estación diseño and has a strong foundation in humanities and social sciences from earlier education.

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