The sight of the first coin-op video game sparked Marco’s interest in computer graphics when he was a kid. He started his career as the owner of a shareware-game company and then his passion for computer graphics lead him to work as a graphics developer in the game industry, and later in the flight simulation industry.
Marco worked as a Runtime Engine Software Architect at Aechelon Technology and as a senior software engineer at Page 44 Studios. He enjoys playing video games with his son, cycling, and listening to historical podcasts.
Current role