Xu Zhisheng is a skilled software engineer with extensive experience in game development and programming. Currently at Visual Concepts, Xu develops asset and animation-related tools for the NBA 2K team, collaborating closely with animators and artists. Previously, Xu worked at Electronic Arts, contributing to the Frostbite engine and automating animation exports for the Madden team while optimizing data management. As a graduate student at Carnegie Mellon University, Xu participated in various game projects and gained valuable skills at Epic Games, where contributions included developing the Virtual Camera plugin for Unreal Engine. Xu also has experience in augmented reality projects and game play mechanics from tenure at EDDA Technology and 上海龙之谷数码科技有限公司. Xu holds a Master of Entertainment Technology from Carnegie Mellon University and a Bachelor's degree in Computer Science from the University of Pittsburgh.
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