Krittin Meenrattanakorn is a Software Engineer at Vizrt since October 2021, focusing on the maintenance of graphics and rendering in Viz Engine, as well as the development of new visual effects to enhance graphics quality and productivity. Prior to this role, Krittin worked as a Research-Oriented Developer at Yannix Co., Ltd. from July 2018 to August 2019, where responsibilities included researching parallel computing with CUDA in image processing and deep learning, and optimizing parallel algorithms for multi-GPU systems. An internship at the Nara Institute of Science and Technology in 2017 involved designing an augmented reality touring system using Microsoft Hololens. Krittin holds a Master of Science in Computer Science from Universität Siegen (2019-2021) and a Bachelor of Engineering in Computer Engineering from Kasetsart University (2014-2018).
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