Vlad L. has a robust background in level and technical design within the video game industry, with experience spanning from 2009 to the present. Notable positions include Technical Level Designer at Playsnak, where Vlad worked on Unreal Engine scripting for a VR title, and Senior Level Designer at Deep Silver FISHLABS, focusing on semi-open world environments and gameplay prototyping. Additional roles include Level Designer/Mission Designer at FUN Labs and MOVR, contributing to popular titles and developing VR business solutions. Currently, Vlad serves as Level Designer at Wargaming, specializing in multiplayer project layouts and live event scripting. Educational qualifications include a degree in Cinematography from "I.L. Caragiale" National University of Drama and Film of Bucharest.
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