CM

Cain Martin

Lead Gameplay Programmer at Wizcorp

Cain Martin's work experience includes a diverse range of roles in the gaming industry. Cain started their career as a Software Engineer and Ticket System Manager at BASS Adelaide, where they maintained network infrastructure and developed tools and software for internal and external clients. Cain then worked as a Lead QA Analyst and Game Designer at Midway Games, followed by positions as a Game Designer at IR Gurus and Pandemic Studios. Cain later served as a Lead Game Designer at Tantalus Interactive, a Lead Designer at THQ, and a Lead Designer at KIXEYE. Cain worked on freelance projects as a Front End Programmer and Game Developer before joining Wizcorp as a Lead Gameplay Programmer. Cain's primary focus has been on developing web-based games using JavaScript/HTML5 and WebGL technologies.

Cain Martin's education history includes attending RMIT University. The specific years of enrollment, degree pursued, and field of study are not provided.

Location

Yokohama, Japan

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Wizcorp

Wizcorp is a Tokyo-based web technology company specializing in the conception, development and implementation of mobile social games.Wizcorp utilizes and devises new technologies to add value to the businesses of its clients, and also plays an active role in open-source communities in order to share knowledge and promote innovation.Thecompany's flagship technology, Mithril, is a platform focused on HTML5 and Node.js that allows developers to rapidly create and deploy scalable social games.It was on this basis that global mobile social network GREE recently invested in Wizcorp as a strategic partner.It is Wizcorp's stated aim to become the de-facto standard-bearers for excellence in the social gaming space.


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Headquarters

Tokyo, Japan

Employees

11-50

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